feat: refactor character animation system with motion container

- Separate character hierarchy into Slot → MotionContainer → Image
- Improve expression change with mask-based smooth transition
- Replace scene-based navigation with label-based jump system
- Add Top direction support and refactor direction vector logic
- Minor code improvements (C# index operator, cleaner initialization)
This commit is contained in:
2025-11-29 04:15:53 +09:00
parent 4230966305
commit 7a3069fa3c
4 changed files with 222 additions and 78 deletions

View File

@@ -1,5 +1,4 @@
using System.Collections.Generic;
using System.Collections;
using PrimeTween;
using TMPro;
using UnityEngine;
@@ -38,36 +37,10 @@ public class ScriptManager : MonoBehaviour
dialogueText.SetText(" ");
dialogueText.ForceMeshUpdate(true);
StartCoroutine(TestAnim());
_currentScript = ScriptParser.Parse(scriptFile.text);
NextStep();
}
IEnumerator TestAnim()
{
director.AddCharacter("chino01", VisualNovelLayoutDirector.EntranceType.Center);
yield return new WaitForSeconds(1f);
director.AddCharacter("chino02", VisualNovelLayoutDirector.EntranceType.Left);
yield return new WaitForSeconds(1f);
director.AddCharacter("chino03", VisualNovelLayoutDirector.EntranceType.Right);
yield return new WaitForSeconds(1f);
director.RemoveCharacter("chino02", VisualNovelLayoutDirector.EntranceType.Left);
yield return new WaitForSeconds(1f);
director.RemoveCharacter("chino03", VisualNovelLayoutDirector.EntranceType.Right);
yield return new WaitForSeconds(1f);
director.PlayAction("chino01", VisualNovelLayoutDirector.ActionType.Jump);
yield return new WaitForSeconds(1f);
director.PlayAction("chino01", VisualNovelLayoutDirector.ActionType.Shake);
yield return new WaitForSeconds(1f);
director.PlayAction("chino01", VisualNovelLayoutDirector.ActionType.Nod);
yield return new WaitForSeconds(1f);
director.PlayAction("chino01", VisualNovelLayoutDirector.ActionType.Punch);
yield return new WaitForSeconds(1f);
director.AddCharacter("chino02", VisualNovelLayoutDirector.EntranceType.Left);
yield return new WaitForSeconds(1f);
director.AddCharacter("chino03", VisualNovelLayoutDirector.EntranceType.Center);
}
void Update()
{
@@ -96,10 +69,10 @@ public class ScriptManager : MonoBehaviour
private void ExecuteAction(ScriptAction action)
{
if (action.Type == "scene")
if (action.Type == "label")
{
string sceneName = action.GetParam("name");
Debug.Log($"ScriptManager :: Change Scene: {sceneName}");
string labelName = action.GetParam("content");
Debug.Log($"ScriptManager :: Change Label: {labelName}");
NextStep();
return;
}
@@ -110,6 +83,61 @@ public class ScriptManager : MonoBehaviour
NextStep();
return;
}
if (action.Type == "char")
{
string charFile = action.GetParam("img");
string charEntrance = action.GetParam("enter");
if (charEntrance == "") charEntrance = "center";
if (charEntrance.ToLower() == "center") director.AddCharacter(charFile, VisualNovelLayoutDirector.EntranceType.Center);
if (charEntrance.ToLower() == "left") director.AddCharacter(charFile, VisualNovelLayoutDirector.EntranceType.Left);
if (charEntrance.ToLower() == "right") director.AddCharacter(charFile, VisualNovelLayoutDirector.EntranceType.Right);
if (charEntrance.ToLower() == "bottomleft") director.AddCharacter(charFile, VisualNovelLayoutDirector.EntranceType.BottomLeft);
if (charEntrance.ToLower() == "bottomright") director.AddCharacter(charFile, VisualNovelLayoutDirector.EntranceType.BottomRight);
Debug.Log($"ScriptManager :: Character: {charFile}");
NextStep();
return;
}
if (action.Type == "remove")
{
string charName = action.GetParam("target");
string exitType = action.GetParam("exit");
if (exitType == "") exitType = "center";
VisualNovelLayoutDirector.EntranceType type = VisualNovelLayoutDirector.EntranceType.Center;
if (exitType.ToLower() == "left") type = VisualNovelLayoutDirector.EntranceType.Left;
if (exitType.ToLower() == "right") type = VisualNovelLayoutDirector.EntranceType.Right;
if (exitType.ToLower() == "bottomleft") type = VisualNovelLayoutDirector.EntranceType.BottomLeft;
if (exitType.ToLower() == "bottomright") type = VisualNovelLayoutDirector.EntranceType.BottomRight;
if (exitType.ToLower() == "top") type = VisualNovelLayoutDirector.EntranceType.Top;
director.RemoveCharacter(charName, type);
Debug.Log($"ScriptManager :: Remove Character: {charName} to {exitType}");
NextStep();
return;
}
if (action.Type == "action")
{
string charName = action.GetParam("target");
string charAnim = action.GetParam("anim");
if (charAnim == "") charAnim = "center";
if (charAnim.ToLower() == "jump") director.PlayAction(charName, VisualNovelLayoutDirector.ActionType.Jump);
if (charAnim.ToLower() == "shake") director.PlayAction(charName, VisualNovelLayoutDirector.ActionType.Shake);
if (charAnim.ToLower() == "shakehorizontal") director.PlayAction(charName, VisualNovelLayoutDirector.ActionType.ShakeHorizontal);
if (charAnim.ToLower() == "nod") director.PlayAction(charName, VisualNovelLayoutDirector.ActionType.Nod);
if (charAnim.ToLower() == "punch") director.PlayAction(charName, VisualNovelLayoutDirector.ActionType.Punch);
Debug.Log($"ScriptManager :: Action: {charName} {charAnim}");
NextStep();
return;
}
if (action.Type == "expr")
{
string charName = action.GetParam("target");
string charExpr = action.GetParam("expr");
director.ChangeExpression(charName, charExpr);
Debug.Log($"ScriptManager :: Expression: {charName} {charExpr}");
NextStep();
return;
}
if (action.Type == "spk")
{
string speaker = action.GetParam("name");
@@ -129,8 +157,8 @@ public class ScriptManager : MonoBehaviour
}
if (action.Type == "goto")
{
string targetScene = action.GetParam("scene");
_currentScript.JumpTo(targetScene);
string targetLabel = action.GetParam("content");
_currentScript.JumpTo(targetLabel);
NextStep();
return;
}
@@ -182,9 +210,11 @@ public class ScriptManager : MonoBehaviour
private bool IsPointerOverInteractiveUI()
{
PointerEventData eventData = new PointerEventData(EventSystem.current);
eventData.position = Input.mousePosition;
List<RaycastResult> results = new List<RaycastResult>();
PointerEventData eventData = new(EventSystem.current)
{
position = Input.mousePosition
};
List<RaycastResult> results = new();
EventSystem.current.RaycastAll(eventData, results);
foreach (RaycastResult result in results)
@@ -238,7 +268,7 @@ public class ScriptManager : MonoBehaviour
if (linkName == "shake")
{
Vector3 offset = new Vector3(
Vector3 offset = new(
Random.Range(-shakeAmount, shakeAmount),
Random.Range(-shakeAmount, shakeAmount)
);