Files
Project-AS/Assets/_MAIN/Scripts/Core/ScriptParser.cs
heavycaffiner 7a3069fa3c feat: refactor character animation system with motion container
- Separate character hierarchy into Slot → MotionContainer → Image
- Improve expression change with mask-based smooth transition
- Replace scene-based navigation with label-based jump system
- Add Top direction support and refactor direction vector logic
- Minor code improvements (C# index operator, cleaner initialization)
2025-11-29 04:15:53 +09:00

98 lines
3.3 KiB
C#

using System.Collections.Generic;
using System.Text.RegularExpressions;
using UnityEngine;
public class ScriptParser
{
private static readonly Regex TagRegex = new(@"^\[(\w+)(?:\s+(.*))?\]$");
private static readonly Regex AttrRegex = new(@"(\w+)=(""[^""]*""|'[^']*'|[^ \t\]]+)");
private static readonly Regex ChoiceOptionRegex = new(@"^\*\s*(.+?)\s*>\s*(.+)$");
public static Script Parse(string text)
{
List<ScriptAction> actions = new();
Dictionary<string, int> labelMap = new();
ScriptAction lastChoice = null;
text = Regex.Replace(text, "<shake>", "<link=shake>");
text = Regex.Replace(text, "</shake>", "</link>");
text = Regex.Replace(text, "\r\n", "\n");
string[] lines = text.Split("\n");
foreach (var rawLine in lines)
{
string line = rawLine.Trim();
if (string.IsNullOrEmpty(line) || line.StartsWith("#"))
continue;
Match tagMatch = TagRegex.Match(line);
if (tagMatch.Success)
{
string tagName = tagMatch.Groups[1].Value;
string attrString = tagMatch.Groups[2].Value;
Debug.Log($"ScriptParser :: Tag: {tagName} {attrString}");
var scriptAction = new ScriptAction { Type = tagName };
if (!attrString.Contains("=")) scriptAction.Params["content"] = attrString;
else ParseAttributes(attrString, scriptAction.Params);
if (tagName == "label")
{
string label = scriptAction.GetParam("content");
if (!string.IsNullOrEmpty(label) && !labelMap.ContainsKey(label))
{
labelMap[label] = actions.Count;
}
}
else if (tagName == "choices")
{
scriptAction.Choices = new List<Dictionary<string, string>>();
lastChoice = scriptAction;
}
actions.Add(scriptAction);
continue;
}
Match choiceMatch = ChoiceOptionRegex.Match(line);
if (choiceMatch.Success && lastChoice != null)
{
lastChoice.Choices.Add(
new Dictionary<string, string>
{
{ "type", "msg" },
{ "content", choiceMatch.Groups[1].Value.Trim() },
{ "goto", choiceMatch.Groups[2].Value.Trim() },
}
);
continue;
}
actions.Add(new ScriptAction { Type = "msg", Params = { { "content", line } } });
}
return new Script(actions, labelMap);
}
private static void ParseAttributes(string attrString, Dictionary<string, object> paramDict)
{
if (string.IsNullOrWhiteSpace(attrString))
return;
foreach (Match m in AttrRegex.Matches(attrString))
{
string key = m.Groups[1].Value;
string rawValue = m.Groups[2].Value;
if (rawValue.Length >= 2 && (rawValue.StartsWith("\"") || rawValue.StartsWith("'")))
rawValue = rawValue[1..^1];
paramDict[key] = rawValue;
}
}
}