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46 lines
1.1 KiB
C#
46 lines
1.1 KiB
C#
using System.Collections.Generic;
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using UnityEngine;
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public class Script
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{
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private List<ScriptAction> _actions;
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private int _currentIndex = -1;
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private Dictionary<string, int> _sceneMap = new Dictionary<string, int>();
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public Script(List<ScriptAction> actions, Dictionary<string, int> sceneMap)
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{
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_actions = actions;
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_sceneMap = sceneMap;
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_currentIndex = -1;
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}
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public bool HasNextAction()
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{
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return _currentIndex < _actions.Count - 1;
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}
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public ScriptAction Continue()
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{
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if (!HasNextAction())
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return null;
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_currentIndex++;
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ScriptAction currentAction = _actions[_currentIndex];
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return currentAction;
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}
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public ScriptAction GetCurrent()
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{
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if (_currentIndex >= 0 && _currentIndex < _actions.Count)
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return _actions[_currentIndex];
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return null;
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}
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public void JumpTo(string sceneName)
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{
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_currentIndex = _sceneMap[sceneName] - 1; // Continue() 호출 시 해당 인덱스가 되도록 -1
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Debug.Log($"Script :: Jump to scene: {sceneName} (Index: {_currentIndex + 1})");
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}
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}
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