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feat: Add core VN system scripts, package dependencies, and initial project settings.
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34
Assets/_MAIN/Scripts/Core/ScriptContext.cs
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34
Assets/_MAIN/Scripts/Core/ScriptContext.cs
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using System;
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using UnityEngine;
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/// <summary>스크립트 실행에 필요한 컨텍스트</summary>
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public class ScriptContext
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{
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// ===== Stores =====
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public DialogueStore DialogueStore { get; set; }
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public ChoiceStore ChoiceStore { get; set; }
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public CharacterStore CharacterStore { get; set; }
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public FlowStore FlowStore { get; set; }
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/// <summary>변수 저장소</summary>
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public VariableStore VariableStore { get; set; }
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// ===== 흐름 제어 =====
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/// <summary>다음 액션의 타입 확인 (choices 자동 진행 등에 사용)</summary>
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public Func<string> PeekNextType { get; set; }
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/// <summary>스크립트 교체 요청 콜백 (scriptPath)</summary>
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public Action<string> OnScriptChange { get; set; }
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// ===== 리소스 로딩 헬퍼 =====
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private const string CharacterPathPrefix = "Images/Characters/";
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public Sprite LoadCharacterSprite(string fileName)
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{
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string path = CharacterPathPrefix + fileName;
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Sprite sprite = Resources.Load<Sprite>(path);
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if (sprite == null)
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Debug.LogError($"캐릭터 이미지 로드 실패: {path}");
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return sprite;
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}
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}
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