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https://github.com/HoonTB/Project-AS.git
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feat: add ScriptManager for VN Gaming
This commit is contained in:
8
Assets/_MAIN/Scripts/Core.meta
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8
Assets/_MAIN/Scripts/Core.meta
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fileFormatVersion: 2
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guid: 3e4640df73c0c2348b4923873fe9ba55
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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45
Assets/_MAIN/Scripts/Core/Script.cs
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45
Assets/_MAIN/Scripts/Core/Script.cs
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using System.Collections.Generic;
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using UnityEngine;
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public class Script
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{
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private List<ScriptAction> _actions;
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private int _currentIndex = -1;
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private Dictionary<string, int> _sceneMap = new Dictionary<string, int>();
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public Script(List<ScriptAction> actions, Dictionary<string, int> sceneMap)
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{
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_actions = actions;
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_sceneMap = sceneMap;
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_currentIndex = -1;
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}
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public bool HasNextAction()
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{
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return _currentIndex < _actions.Count - 1;
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}
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public ScriptAction Continue()
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{
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if (!HasNextAction())
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return null;
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_currentIndex++;
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ScriptAction currentAction = _actions[_currentIndex];
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return currentAction;
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}
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public ScriptAction GetCurrent()
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{
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if (_currentIndex >= 0 && _currentIndex < _actions.Count)
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return _actions[_currentIndex];
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return null;
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}
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public void JumpTo(string sceneName)
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{
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_currentIndex = _sceneMap[sceneName] - 1; // Continue() 호출 시 해당 인덱스가 되도록 -1
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Debug.Log($"Script :: Jump to scene: {sceneName} (Index: {_currentIndex + 1})");
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}
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}
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2
Assets/_MAIN/Scripts/Core/Script.cs.meta
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2
Assets/_MAIN/Scripts/Core/Script.cs.meta
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fileFormatVersion: 2
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guid: b3f1c6b3f22568a45932d3414362bf0b
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13
Assets/_MAIN/Scripts/Core/ScriptAction.cs
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13
Assets/_MAIN/Scripts/Core/ScriptAction.cs
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using System.Collections.Generic;
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public class ScriptAction
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{
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public string Type { get; set; }
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public Dictionary<string, object> Params { get; set; } = new Dictionary<string, object>();
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public List<Dictionary<string, string>> Choices { get; set; }
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public string GetParam(string key, string defaultValue = "")
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{
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return Params.ContainsKey(key) ? Params[key].ToString() : defaultValue;
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}
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}
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2
Assets/_MAIN/Scripts/Core/ScriptAction.cs.meta
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2
Assets/_MAIN/Scripts/Core/ScriptAction.cs.meta
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fileFormatVersion: 2
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guid: ea31a181cac32d34c9511c7c988fea57
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213
Assets/_MAIN/Scripts/Core/ScriptManager.cs
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213
Assets/_MAIN/Scripts/Core/ScriptManager.cs
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using System.Collections.Generic;
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using PrimeTween;
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using TMPro;
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using UnityEngine;
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using UnityEngine.EventSystems;
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using UnityEngine.UI;
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public class ScriptManager : MonoBehaviour
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{
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[SerializeField]
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TextAsset scriptFile;
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[SerializeField]
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TextMeshProUGUI speakerText;
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[SerializeField]
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TextMeshProUGUI dialogueText;
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[SerializeField]
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private GameObject choiceButtonPrefab;
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[SerializeField]
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private Transform choiceButtonContainer;
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[SerializeField]
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float charsPerSecond = 45f;
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private readonly float shakeAmount = 1.1f;
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private bool isChoiceAvailable = false;
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private Tween dialogueTween;
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private Script _currentScript;
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void Start()
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{
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speakerText.SetText(" ");
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speakerText.ForceMeshUpdate(true);
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dialogueText.SetText(" ");
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dialogueText.ForceMeshUpdate(true);
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_currentScript = ScriptParser.Parse(scriptFile.text);
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}
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void Update()
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{
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DisplayEffects(dialogueText);
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if (!isChoiceAvailable && !IsPointerOverInteractiveUI() && (Input.GetMouseButtonDown(0) || Input.GetKeyDown(KeyCode.Space)))
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{
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if (dialogueTween.isAlive)
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dialogueTween.Complete();
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else
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NextStep();
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}
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}
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public void DebugReload()
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{
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speakerText.SetText(" ");
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speakerText.ForceMeshUpdate(true);
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dialogueText.SetText(" ");
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dialogueText.ForceMeshUpdate(true);
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_currentScript = ScriptParser.Parse(scriptFile.text);
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}
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private void NextStep()
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{
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if (_currentScript.HasNextAction())
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{
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ScriptAction action = _currentScript.Continue();
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ExecuteAction(action);
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return;
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}
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Debug.Log("ScriptManager :: End of Script");
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}
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private void ExecuteAction(ScriptAction action)
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{
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if (action.Type == "scene")
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{
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string sceneName = action.GetParam("name");
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Debug.Log($"ScriptManager :: Change Scene: {sceneName}");
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NextStep();
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return;
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}
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if (action.Type == "bg")
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{
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string bgFile = action.GetParam("file");
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Debug.Log($"ScriptManager :: Change Background: {bgFile}");
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NextStep();
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return;
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}
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if (action.Type == "spk")
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{
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string speaker = action.GetParam("name");
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speakerText.SetText(speaker);
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speakerText.ForceMeshUpdate(true);
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NextStep();
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return;
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}
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if (action.Type == "msg")
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{
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string dialogue = action.GetParam("content");
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DisplayDialogue(dialogue);
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return;
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}
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if (action.Type == "goto")
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{
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string targetScene = action.GetParam("scene");
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_currentScript.JumpTo(targetScene);
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NextStep();
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return;
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}
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if (action.Type == "choices")
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{
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Debug.Log("ScriptManager :: Show Choices");
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isChoiceAvailable = true;
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foreach (var choice in action.Choices)
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{
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string text = choice["content"];
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string target = choice["goto"];
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GameObject buttonObj = Instantiate(choiceButtonPrefab, choiceButtonContainer);
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buttonObj.GetComponentInChildren<TextMeshProUGUI>().text = text;
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buttonObj
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.GetComponent<Button>()
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.onClick.AddListener(() =>
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{
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foreach (Transform child in choiceButtonContainer)
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Destroy(child.gameObject);
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isChoiceAvailable = false;
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_currentScript.JumpTo(target);
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NextStep();
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});
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}
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return;
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}
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}
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private bool IsPointerOverInteractiveUI()
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{
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PointerEventData eventData = new PointerEventData(EventSystem.current);
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eventData.position = Input.mousePosition;
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List<RaycastResult> results = new List<RaycastResult>();
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EventSystem.current.RaycastAll(eventData, results);
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foreach (RaycastResult result in results)
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if (result.gameObject.GetComponent<Selectable>() != null)
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return true;
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return false;
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}
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private void DisplayDialogue(string text)
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{
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// Unity 내부 최적화로 인해 줄이 바뀔 시 LinkInfo 배열이 초기화되지 않음.
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// 따라서 수동으로 초기화를 수행.
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dialogueText.textInfo.linkInfo = new TMP_LinkInfo[0];
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dialogueText.SetText(text);
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dialogueText.ForceMeshUpdate(true);
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dialogueText.maxVisibleCharacters = 0;
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dialogueTween = Tween.Custom(
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startValue: 0f,
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endValue: dialogueText.textInfo.characterCount,
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duration: dialogueText.textInfo.characterCount / charsPerSecond,
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onValueChange: x => dialogueText.maxVisibleCharacters = Mathf.RoundToInt(x),
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ease: Ease.Linear
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);
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}
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private void DisplayEffects(TextMeshProUGUI text)
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{
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text.ForceMeshUpdate(true);
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TMP_TextInfo textInfo = text.textInfo;
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TMP_LinkInfo[] linkInfo = textInfo.linkInfo;
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Mesh mesh = text.mesh;
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Vector3[] vertices = mesh.vertices;
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foreach (var link in linkInfo)
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{
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string linkName = link.GetLinkID();
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int start = link.linkTextfirstCharacterIndex;
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int end = link.linkTextfirstCharacterIndex + link.linkTextLength;
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for (var i = start; i < end; i++)
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{
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TMP_CharacterInfo c = textInfo.characterInfo[i];
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int idx = c.vertexIndex;
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if (!c.isVisible)
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continue; // 공백은 VertexIndex 0 Return -> Visible이 안 되므로
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if (linkName == "shake")
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{
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Vector3 offset = new Vector3(
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Random.Range(-shakeAmount, shakeAmount),
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Random.Range(-shakeAmount, shakeAmount)
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);
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for (byte j = 0; j < 4; j++)
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vertices[idx + j] += offset;
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}
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}
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}
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mesh.vertices = vertices;
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text.canvasRenderer.SetMesh(mesh);
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}
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}
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2
Assets/_MAIN/Scripts/Core/ScriptManager.cs.meta
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2
Assets/_MAIN/Scripts/Core/ScriptManager.cs.meta
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@@ -0,0 +1,2 @@
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fileFormatVersion: 2
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guid: bc6d6c3934879c149b42862a8626e5e9
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93
Assets/_MAIN/Scripts/Core/ScriptParser.cs
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93
Assets/_MAIN/Scripts/Core/ScriptParser.cs
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using System.Collections.Generic;
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using System.Text.RegularExpressions;
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public class ScriptParser
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{
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private static readonly Regex TagRegex = new Regex(@"^\[(\w+)(?:\s+(.*))?\]$");
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private static readonly Regex AttrRegex = new Regex(@"(\w+)=(""[^""]*""|'[^']*'|[^ \t\]]+)");
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private static readonly Regex ChoiceOptionRegex = new Regex(@"^\*\s*(.+?)\s*>\s*(.+)$");
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public static Script Parse(string text)
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{
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List<ScriptAction> actions = new();
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Dictionary<string, int> sceneMap = new();
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ScriptAction lastChoice = null;
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text = Regex.Replace(text, "<shake>", "<link=shake>");
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text = Regex.Replace(text, "</shake>", "</link>");
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text = Regex.Replace(text, "\r\n", "\n");
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string[] lines = text.Split("\n");
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foreach (var rawLine in lines)
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{
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string line = rawLine.Trim();
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if (string.IsNullOrEmpty(line) || line.StartsWith("#"))
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continue;
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Match tagMatch = TagRegex.Match(line);
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if (tagMatch.Success)
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{
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string tagName = tagMatch.Groups[1].Value;
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string attrString = tagMatch.Groups[2].Value;
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var scriptAction = new ScriptAction { Type = tagName };
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ParseAttributes(attrString, scriptAction.Params);
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if (tagName == "scene")
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{
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string sceneName = scriptAction.GetParam("name");
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if (!string.IsNullOrEmpty(sceneName) && !sceneMap.ContainsKey(sceneName))
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{
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sceneMap[sceneName] = actions.Count;
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}
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}
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else if (tagName == "choices")
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{
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scriptAction.Choices = new List<Dictionary<string, string>>();
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lastChoice = scriptAction;
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}
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actions.Add(scriptAction);
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continue;
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}
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Match choiceMatch = ChoiceOptionRegex.Match(line);
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if (choiceMatch.Success && lastChoice != null)
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{
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lastChoice.Choices.Add(
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new Dictionary<string, string>
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{
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{ "type", "msg" },
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{ "content", choiceMatch.Groups[1].Value.Trim() },
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{ "goto", choiceMatch.Groups[2].Value.Trim() },
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}
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);
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continue;
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}
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actions.Add(new ScriptAction { Type = "msg", Params = { { "content", line } } });
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}
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return new Script(actions, sceneMap);
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}
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private static void ParseAttributes(string attrString, Dictionary<string, object> paramDict)
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{
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if (string.IsNullOrWhiteSpace(attrString))
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return;
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foreach (Match m in AttrRegex.Matches(attrString))
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{
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string key = m.Groups[1].Value;
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string rawValue = m.Groups[2].Value;
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if (rawValue.Length >= 2 && (rawValue.StartsWith("\"") || rawValue.StartsWith("'")))
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rawValue = rawValue.Substring(1, rawValue.Length - 2);
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paramDict[key] = rawValue;
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}
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}
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}
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2
Assets/_MAIN/Scripts/Core/ScriptParser.cs.meta
Normal file
2
Assets/_MAIN/Scripts/Core/ScriptParser.cs.meta
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@@ -0,0 +1,2 @@
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fileFormatVersion: 2
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guid: 5560b498ac9e7244e99ee64e197b7b84
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