Files
Project-AS/Assets/_MAIN/Scripts/Core/VNManager.cs
2025-12-07 21:12:40 +09:00

300 lines
10 KiB
C#

using System.Collections.Generic;
using PrimeTween;
using TMPro;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
public class VNManager : MonoBehaviour
{
[SerializeField]
TextAsset scriptFile;
[SerializeField]
TextMeshProUGUI speakerText;
[SerializeField]
GameObject speakerSprite;
[SerializeField]
TextMeshProUGUI dialogueText;
[SerializeField]
private GameObject choiceButtonPrefab;
[SerializeField]
private Transform choiceButtonContainer;
[SerializeField]
private Image choiceBackground;
[SerializeField]
float charsPerSecond = 45f;
public VNDirector director;
private bool isChoiceAvailable = false;
private Tween dialogueTween;
private Script _currentScript;
public static string NextScriptPath = "";
void Start()
{
speakerText.SetText(" ");
speakerText.ForceMeshUpdate(true);
dialogueText.SetText(" ");
dialogueText.ForceMeshUpdate(true);
if (!string.IsNullOrEmpty(NextScriptPath))
{
TextAsset loadedScript = Resources.Load<TextAsset>($"NovelScripts/{NextScriptPath}");
if (loadedScript != null)
{
_currentScript = Parser.Parse(loadedScript.text);
NextScriptPath = "";
}
else
{
Debug.LogError($"ScriptManager :: Cannot find script: {NextScriptPath}");
_currentScript = Parser.Parse(scriptFile.text);
}
}
else
{
_currentScript = Parser.Parse(scriptFile.text);
}
NextStep();
}
void Update()
{
DisplayEffects(dialogueText);
if (!isChoiceAvailable && !IsPointerOverInteractiveUI() && (Input.GetMouseButtonDown(0) || Input.GetKeyDown(KeyCode.Space)))
{
if (dialogueTween.isAlive)
{
director.CompleteAllActions();
dialogueTween.Complete();
}
else
NextStep();
}
}
private void NextStep()
{
if (_currentScript.HasNextCommand())
{
Command command = _currentScript.Continue();
Execute(command);
return;
}
Debug.Log("ScriptManager :: End of Script");
}
private void Execute(Command command)
{
switch (command.Type)
{
case "label":
Debug.Log($"ScriptManager :: Change Label: {command.GetParam("content")}");
NextStep();
return;
case "bg":
Debug.Log($"ScriptManager :: Change Background: {command.GetParam("file")}");
NextStep();
return;
case "char":
director.AddCharacter(command.GetParam("img"), command.GetParam("enter").ToLower());
Debug.Log($"ScriptManager :: Character: {command.GetParam("img")}");
NextStep();
return;
case "remove":
director.RemoveCharacter(command.GetParam("target"), command.GetParam("exit").ToLower());
Debug.Log($"ScriptManager :: Remove Character: {command.GetParam("target")} to {command.GetParam("exit").ToLower()}");
NextStep();
return;
case "action":
director.PlayAction(command.GetParam("target"), command.GetParam("anim").ToLower());
Debug.Log($"ScriptManager :: Action: {command.GetParam("target")} {command.GetParam("anim").ToLower()}");
NextStep();
return;
case "expr":
director.ChangeExpression(command.GetParam("target"), command.GetParam("expr").ToLower());
Debug.Log($"ScriptManager :: Expression: {command.GetParam("target")} {command.GetParam("expr").ToLower()}");
NextStep();
return;
case "spk":
if (speakerSprite.activeSelf == false)
speakerSprite.SetActive(true);
if (command.GetParam("name") == "")
speakerSprite.SetActive(false);
string speaker = Store.Instance.ReplaceVariables(command.GetParam("name"));
Debug.Log($"ScriptManager :: Speaker: {speaker}");
speakerText.SetText(speaker);
speakerText.ForceMeshUpdate(true);
NextStep();
return;
case "msg":
string dialogue = command.GetParam("content");
dialogue = Store.Instance.ReplaceVariables(dialogue);
DisplayDialogue(dialogue);
if (_currentScript.PeekNext()?.Type == "choices")
{
NextStep();
}
return;
case "goto":
string targetLabel = command.GetParam("content");
_currentScript.JumpTo(targetLabel);
NextStep();
return;
case "choices":
Debug.Log("ScriptManager :: Show Choices");
isChoiceAvailable = true;
// WTF.. is this shit
Color tempColor = choiceBackground.color;
tempColor.a = 0.8f;
choiceBackground.color = tempColor;
foreach (var choice in command.Choices)
{
string text = Store.Instance.ReplaceVariables(choice["content"]);
string target = choice["goto"];
GameObject buttonObj = Instantiate(choiceButtonPrefab, choiceButtonContainer);
buttonObj.GetComponentInChildren<TextMeshProUGUI>().text = text;
buttonObj
.GetComponent<Button>()
.onClick.AddListener(() =>
{
foreach (Transform child in choiceButtonContainer)
Destroy(child.gameObject);
isChoiceAvailable = false;
// shitty code
tempColor.a = 0f;
choiceBackground.color = tempColor;
_currentScript.JumpTo(target);
NextStep();
});
}
return;
case "var":
foreach (var entry in command.Params)
{
Store.Instance.SetVariable(entry.Key, entry.Value.ToString());
}
NextStep();
return;
case "add":
foreach (var entry in command.Params)
{
Store.Instance.AddVariable(entry.Key, entry.Value.ToString());
}
NextStep();
return;
case "scene":
string sceneName = command.GetParam("file");
string nextScript = command.GetParam("script");
Debug.Log($"ScriptManager :: Load Scene: {sceneName}, Next Script: {nextScript}");
NextScriptPath = nextScript;
SceneManager.LoadScene(sceneName);
return;
default:
Debug.LogWarning($"ScriptManager :: Unknown command: {command.Type}");
NextStep();
return;
}
}
public void DebugReload()
{
speakerText.SetText(" ");
speakerText.ForceMeshUpdate(true);
dialogueText.SetText(" ");
dialogueText.ForceMeshUpdate(true);
_currentScript = Parser.Parse(scriptFile.text);
}
private bool IsPointerOverInteractiveUI()
{
PointerEventData eventData = new(EventSystem.current)
{
position = Input.mousePosition
};
List<RaycastResult> results = new();
EventSystem.current.RaycastAll(eventData, results);
foreach (RaycastResult result in results)
if (result.gameObject.GetComponent<Selectable>() != null)
return true;
return false;
}
private void DisplayDialogue(string text)
{
// Unity 내부 최적화로 인해 줄이 바뀔 시 LinkInfo 배열이 초기화되지 않음.
// 따라서 수동으로 초기화를 수행.
dialogueText.textInfo.linkInfo = new TMP_LinkInfo[0];
dialogueText.SetText(text);
dialogueText.ForceMeshUpdate(true);
dialogueText.maxVisibleCharacters = 0;
dialogueTween = Tween.Custom(
startValue: 0f,
endValue: dialogueText.textInfo.characterCount,
duration: dialogueText.textInfo.characterCount / charsPerSecond,
onValueChange: x => dialogueText.maxVisibleCharacters = Mathf.RoundToInt(x),
ease: Ease.Linear
);
}
public bool IsDialoguePlaying()
{
return dialogueTween.isAlive;
}
private void DisplayEffects(TextMeshProUGUI text)
{
text.ForceMeshUpdate(true);
TMP_TextInfo textInfo = text.textInfo;
TMP_LinkInfo[] linkInfo = textInfo.linkInfo;
Mesh mesh = text.mesh;
Vector3[] vertices = mesh.vertices;
foreach (var link in linkInfo)
{
string linkName = link.GetLinkID();
int start = link.linkTextfirstCharacterIndex;
int end = link.linkTextfirstCharacterIndex + link.linkTextLength;
for (var i = start; i < end; i++)
{
TMP_CharacterInfo c = textInfo.characterInfo[i];
int idx = c.vertexIndex;
if (!c.isVisible)
continue; // 공백은 VertexIndex 0 Return -> Visible이 안 되므로
if (linkName == "shake")
{
Vector3 offset = new(Random.Range(-1.1f, 1.1f), Random.Range(-1.1f, 1.1f));
for (byte j = 0; j < 4; j++)
vertices[idx + j] += offset;
}
}
}
mesh.vertices = vertices;
text.canvasRenderer.SetMesh(mesh);
}
}